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*SRename

Programmer's Reference Manuals
» Part 17 - *Commands
» *Commands - Sorted By Name
» *SRename

*SRename

Use

This *Command renames a sprite within the system sprite area.

Syntax

*SRename old_sprite new_sprite

Parameters

old_sprite Name of sprite to be renamed
new_sprite New name to be given to sprite

Notes

An error will be generated if a sprite with the new_sprite name already exists.

Sprite names can contain any sequence of printable characters, but cannot include a space.

There is no differentiation between uppercase and lowercase.

See also

  • OS_SpriteOp 26?
  • *SChoose
  • *SCopy
  • *ScreenLoad
  • *ScreenSave
  • *SDelete
  • *SFlipX
  • *SFlipY
  • *SGet
  • *SInfo
  • *SList
  • *SLoad
  • *SMerge
  • *SNew
  • *SSave
Revised on January 22, 2010 23:13:13 by Andrew Hodgkinson (6) (127.0.0.1)
Edit | Back in time (2 revisions) | See changes | History | Views: Print | Source | Linked from: *Commands - Sorted By Name, *SChoose, *SCopy, *ScreenLoad, *ScreenSave, *SDelete, *SFlipX, *SFlipY, *SGet, *SInfo, *SList, *SLoad, *SMerge, *SNew, *SSave

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