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DragASprite_Start

Programmer's Reference Manuals
» Part 7 - The Desktop
» DragASprite
» SWI Calls
» DragASprite_Start

DragASprite_Start

(SWI &42400)
Entry
R0 Drag Location Flags
R1 Sprite Area? (0 for system, 1 for Wimp, otherwise an address)
R2 Pointer to sprite name
R3 Pointer to 16-byte block containing drag box
R4 Pointer to optional block containing bounding box
Exit
All registers preserved

Use

The purpose of this call is to start dragging a sprite.

Notes

The sprite provided in R2 is copied so the original can be disposed of safely to free memory if required.

See also

  • DragASprite_Stop
  • How to perform a drag
  • User_Drag_Box
Revised on December 13, 2009 12:32:24 by Alan Robertson (52)? (127.0.0.1)
Edit | Back in time (2 revisions) | See changes | History | Views: Print | Source | Linked from: DragASprite Introduction, DragASprite SWI Calls, Drag Location Flags, DragASprite_Stop, DragAnObject_Start

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