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DragAnObject SWI Calls

Programmer's Reference Manuals
» Part 15 - SWI Calls
» DragAnObject
  • DragAnObject_Start
  • DragAnObject_Stop

Bit of text to add the technical details (when added in PRM’s later1)

DragAnObject is very similar to DragASprite in that it allows a graphic
to be dragged around the screen in place of the pointer. It differs by
allowing an arbitrary graphic as opposed to just a sprite to be dragged.
This is achieved by calling a renderer. The current implementation calls
this renderer twice so that a (possibly irregular) mask can be built on the
fly. This makes it possible to drag icons (using Wimp_PlotSprite as a
renderer), toolbox gadgets, or even draw objects.

1 Alan Robertson

Revised on December 13, 2009 15:08:04 by Alan Robertson (52)? (127.0.0.1)
Edit | Back in time (1 revision) | See changes | History | Views: Print | Source | Linked from: Programmer's Reference Manuals, SWI Calls, DragAnObject_Start, DragAnObject Flags, DragAnObject_Stop

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