Showing changes from revision #1 to #2:
Added | Removed | Changed
Entry | Bit | Meaning when set |
---|---|---|
R5 | 0 | R1 = pointer to sprite, otherwise R1 = pointer to sprite name (seeColourTrans mode identification) |
1 | Use current palette if sprite doesn’t have one (otherwise default palette) |
R5 is used to store set flags to determine what other registers contain.