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*SGet

SpriteUtils
» *Commands
» *SGet

*SGet

Use

This *Command gets a sprite from a rectangular area of the screen, defined by the most recent graphics positions (inclusive), and then saves it in the system sprite area.

Syntax

*SGet sprite_name

Parameters

sprite_name Valid name of new sprite in system sprite area

Notes

None.

See also

  • OS_SpriteOp 14
  • SpriteUtils *Commands
Revised on July 18, 2014 13:39:55 by Jeffrey Lee (213) (195.72.173.131)
Edit | Back in time (3 revisions) | See changes | History | Views: Print | Source | Linked from: SpriteUtils *Commands, *Commands

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