h6. [[SpriteUtils]] h6(. » [[SpriteUtils *Commands|*Commands]] h6((. » *SLoad h2. *SLoad h4. Use This *Command loads a sprite file into the system sprite area. h4. Syntax *SLoad _filename_ h4. Parameters |<^{width:8em}. _filename_|<^. Valid pathname, specifying a sprite file| h4. Notes If insufficient memory is available, then an error will be returned, and nothing will be loaded. Furthermore, sprites already in memory will be lost. h4. See also * [[OS_SpriteOp 10]] * [[SpriteUtils *Commands]]