h6. [[WindowManager]] h6(. » [[WindowManager SWI Calls|SWI Calls]] h6((. » [[Wimp_ReadPixTrans|Wimp_ReadPixTrans]] h6(((. » Colour Translation Table h2. Colour Translation Table | |_/2=^{width:5em}. Sprite Colour |_\3=. Colour Mode | |_<^. Offset |_<^. 2 |_<^. 4 |_<^. 16| |>^. +0 |=. 0 |0 |0 |0 | |>^. +1 |=. 1 |7 |2 |1 | |>^. +2 |=. 2 |- |4 |2 | |>^. +3 |=. 3 |- |7 |3 | |>^. +4 |=. 4 |- |- |4 | |>^. +5 |=. 5 |- |- |5 | |>^. +6 |=. 6 |- |- |6 | |>^. +7 |=. 7 |- |- |7 | |>^. +8 |=. 8 |- |- |8 | |>^. +9 |=. 9 |- |- |9 | |>^. +10 |=. 10 |- |- |10 | |>^. +11 |=. 11 |- |- |11 | |>^. +12 |=. 12 |- |- |12 | |>^. +13 |=. 13 |- |- |13 | |>^. +14 |=. 14 |- |- |14 | |>^. +15 |=. 15 |- |- |15 | h4. Notes Sprites that were created with less than four bits per pixel, have their pixels mapped onto the Wimp’s greyscale colours as can be see above. As an example, a sprite No colour mapping is required for sprites with more than 16 colours. h4. See also * [[Wimp_ReadPixTrans|Wimp_ReadPixTrans]] * [[Scale Factors|ScaleFactors]]