Showing changes from revision #4 to #5:
Added | Removed | Changed
Entry | |
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R0 | -1 for current mode, or pointer to sprite area |
R1 | Palette pointer? |
R2 | Pointer to palette data to write to destintation |
R3 | 0 (reserved) |
R4 | Flags (only used if R0 => 0) |
Exit | |
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- | - |
The purpose of this call is to write the screen’s palette, or sprite’s palette.
If possible, 256 colour palettes are compacted to the 16 used by VIDC 1, else all 256 colours are written.