Showing changes from revision #5 to #6:
Added | Removed | Changed
Entry | |
---|---|
R0 | |
R1 | |
R2 | Pointer to palette data to write |
R3 | 0 (reserved) |
R4 | Flags |
Exit | |
---|---|
- | - |
The purpose of this call is to write the screen’s palette, or sprite’s palette.
If possible, R4b2=0, 256 colour palettes are compacted to the 16 used by VIDC1 if possible, else all colours are written.VIDC 1, else all 256 colours are written.