Showing changes from revision #1 to #2:
Added | Removed | Changed
Entry | |
---|---|
R0 | |
R1 | Unused |
R2 | Pointer to sprite name |
… | Specific to each reason code |
Exit | |
---|---|
R0 | Size of current slot |
R1 | Size of next slot |
R2 | Size of free pool |
The purpose of this call is to perform a sprite related operation within the Wimp.
This call is actually mapped onto the more generic OS_SpriteOp call. However, &100 is automatically added to the value in R0, and R1 is set to the Wimp sprite area pointer.